Either another murder of Crows or a couple of Zombie Dogs guard the courtyard. Run to the side door and exit.Ī side door leads out to the Clock Tower courtyard. Is there no respect for plate glass in this city? Don't bother trying to kill them. When you exit the Safe Room, a six-pack of Zombies burst through the window and dog you again. In a small cabinet near the altar is the Clock Tower key (different from the first you collected). Otherwise, dodge and blast with the shotgun.Īnother Safe Room (a chapel) resides behind the far door. You don't want to mess with them, so if the magnum is handy, kill them with one shot each and proceed on. If they are Suckers: there will be three, and they can go everywhere. A side passage leads to a ballroom containing a grand piano. If they are Zombies: A couple fakers are obscured by the table, so watch out for your ankles. Here are either Brain Suckers or Zombies. The West door opens to a medieval dining room. A creepy music box in the corner plays a dissonant melody. The Mine Thrower weapon is also here (Hard mode only) On one of the desks is the Clock Tower map and a First Aid spray. There are some Blue Herbs along the South wall. Near the bloody corpse is a box of Shotgun Shells.
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